Public service time!  Not long after I put the AIs up for download, it became 
obvious that it's ... ummm ... NOT necessarily obvious which AI a given map 
uses.  A few people tried using acid maps, for example, and I hadn't created 
an ACID.TXT file, so TA used the old AI and folks were wondering why my mod
didn't change anything.  ; )

Sooo ... here's a list of what AI is used by all of the TACC maps, pulled from
the OTA files in CCMAPS.  As far as I know, all pre-TACC maps use the DEFAULT
profile, because TA originally only had that one.  For third-party maps, you'll
have to check the "aiprofile=" line in the OTA file to be sure.

As a note on the side, you can "create" another profile, acid for example, by
copying the DEFAULT.TXT file and renaming the copy to ACID.TXT.  Disclaimer,
though ... I've not personally tested the AIs on any Acid or Crystal maps, and
don't bother with Urban maps;  the AI will never play very well on those, IMO.
Also remember the contents of the original readme ... I've currently done 
absolutely nothing with naval, hover, or seaplane units, so don't create a 
SEABATTLE.TXT from the default ... heh ... it won't do anything worthwhile.

Tha's all for now,
BSR 7/17/98

===============================================================================

DEFAULT
Trout Farm
Plains and Passes
Crystal Maze
Show Down
Slated Fate
Lake Shore
Comet Catcher
Gasplant Plain
Polar Range
Moon Quartet
Crystal Treasure Island

METAL
Core Prime Industrial Area
Block Wars

HOVER
Assault on Suburbia
Acid Pools
Ice Scream
Dire Straits
Expanded Confluence
Luschaven
Cavedog Links CC
The Bayou
Red River
Sector 410b
John's Pass
Red River North

AIRBATTLE
Slate Gordon
Lusch Puppy
Temblorian Mist
Cluster Freak
Ooooweeee
Biggie Biggs
Higher Ground

SEABATTLE
Ror Shock
The Barrier Reef
Crystal Cracked
Crater Islands
Flooded Glaciers
Metal Isles
Sail Away
East Indeez
Crystal Isles
Pillopeens

URBAN
Town & Country
Steel Jungle
Eastside Westside

WATERWORLD
Icy Bergs
Brain Coral
Polyp Fields
